This is the demo version of the PILA website!

Game Creator powered by Cand.li

Game Creator powered by Cand.li

In this application, students learn to design, program and test games. Using an event-based programming environment, students can make game elements come to life, create complex game behaviours and receive automated feedback. They must also design the game "world" by combining and placing game elements in an open environment. The Game Creator gives students the opportunity to create video games rather than just play them for a change!

In this application, students learn to design, program and test games. Using an event-based programming environment, students can make game elements come to life, create complex game behaviours and receive automated feedback. They must also design the game "world" by combining and placing game elements in an open environment. The Game Creator gives students the opportunity to create video games rather than just play them for a change!

Game Creator powered by Cand.li

Game Creator powered by Cand.li

In this application, students learn to design, program and test games. Using an event-based programming environment, students can make game elements come to life, create complex game behaviours and receive automated feedback. They must also design the game "world" by combining and placing game elements in an open environment. The Game Creator gives students the opportunity to create video games rather than just play them for a change!

In this application, students learn to design, program and test games. Using an event-based programming environment, students can make game elements come to life, create complex game behaviours and receive automated feedback. They must also design the game "world" by combining and placing game elements in an open environment. The Game Creator gives students the opportunity to create video games rather than just play them for a change!

Game Creator powered by Cand.li

Game Creator powered by Cand.li

In this application, students learn to design, program and test games. Using an event-based programming environment, students can make game elements come to life, create complex game behaviours and receive automated feedback. They must also design the game "world" by combining and placing game elements in an open environment. The Game Creator gives students the opportunity to create video games rather than just play them for a change!

In this application, students learn to design, program and test games. Using an event-based programming environment, students can make game elements come to life, create complex game behaviours and receive automated feedback. They must also design the game "world" by combining and placing game elements in an open environment. The Game Creator gives students the opportunity to create video games rather than just play them for a change!

What skills are taught and assessed in the Game Creator by Cand.li?

Students learn and demonstrate 1) computational problem solving skills by using an event-based visual programming language to build solutions to increasingly complex problems, 2) creative thinking skills by developing novel and creative ways of designing a playable game, and 3) self-regulated learning skills by accessing and using hints and automated feedback to develop productive strategies for regulating their own learning in open problems.

Students learn and demonstrate 1) computational problem solving skills by using an event-based visual programming language to build solutions to increasingly complex problems, 2) creative thinking skills by developing novel and creative ways of designing a playable game, and 3) self-regulated learning skills by accessing and using hints and automated feedback to develop productive strategies for regulating their own learning in open problems.

Students learn and demonstrate 1) computational problem solving skills by using an event-based visual programming language to build solutions to increasingly complex problems, 2) creative thinking skills by developing novel and creative ways of designing a playable game, and 3) self-regulated learning skills by accessing and using hints and automated feedback to develop productive strategies for regulating their own learning in open problems.

Interested in using the Game Creator by Cand.li?

Interested in using the Game Creator by Cand.li?

Interested in using the Game Creator by Cand.li?

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