Competency-based learning and assessment

Competency-based learning and assessment

Competency-based learning and assessment

PILA offers interactive learning activities with embedded, continuous assessment that target 21st century competences. By gathering data on students’ actions in highly interactive digital environments, PILA can help teachers make sense of not only what they know, but also how they use their knowledge to develop solutions to everyday problems.

21st century competencies are the knowledge, skills, and attitudes that students need to develop to thrive in a rapidly changing world. They ensure students are able to use new technologies, solve complex problems, and adapt to change.

PILA contains activities suitable for primary- and secondary-level students.

PILA offers interactive learning activities with embedded, continuous assessment that target 21st century competences. By gathering data on students’ actions in highly interactive digital environments, PILA can help teachers make sense of not only what they know, but also how they use their knowledge to develop solutions to everyday problems.

21st century competencies are the knowledge, skills, and attitudes that students need to develop to thrive in a rapidly changing world. They ensure students are able to use new technologies, solve complex problems, and adapt to change.

PILA contains activities suitable for primary- and secondary-level students.

PILA offers interactive learning activities with embedded, continuous assessment that target 21st century competences. By gathering data on students’ actions in highly interactive digital environments, PILA can help teachers make sense of not only what they know, but also how they use their knowledge to develop solutions to everyday problems.

21st century competencies are the knowledge, skills, and attitudes that students need to develop to thrive in a rapidly changing world. They ensure students are able to use new technologies, solve complex problems, and adapt to change.

PILA contains activities suitable for primary- and secondary-level students.

Target Competencies on PILA

1

Mathematical Reasoning

The ability to formulate, employ, and interpret mathematical problems, tools, and results in a variety of contexts to describe, predict, and explain phenomena.

1

Mathematical Reasoning

The ability to formulate, employ, and interpret mathematical problems, tools, and results in a variety of contexts to describe, predict, and explain phenomena.

1

Mathematical Reasoning

The ability to formulate, employ, and interpret mathematical problems, tools, and results in a variety of contexts to describe, predict, and explain phenomena.

2

Scientific Inquiry

The ability to do science-based inquiry by forming questions, designing and executing experiements, analyzing data, and drawing evidence-based conclusions.

2

Scientific Inquiry

The ability to do science-based inquiry by forming questions, designing and executing experiements, analyzing data, and drawing evidence-based conclusions.

2

Scientific Inquiry

The ability to do science-based inquiry by forming questions, designing and executing experiements, analyzing data, and drawing evidence-based conclusions.

3

Computational Problem Solving

The process of creating precise, algorithmic solutions for computers to execute, using computational thinking to break down problems, find patterns, and simplify complex tasks.

3

Computational Problem Solving

The process of creating precise, algorithmic solutions for computers to execute, using computational thinking to break down problems, find patterns, and simplify complex tasks.

3

Computational Problem Solving

The process of creating precise, algorithmic solutions for computers to execute, using computational thinking to break down problems, find patterns, and simplify complex tasks.

4

Self-Regulated Learning

The ability to manage and make decisions about one’s own learning processes. This includes setting goals, planning and executing strategies, managing emotions and monitoring progress.

4

Self-Regulated Learning

The ability to manage and make decisions about one’s own learning processes. This includes setting goals, planning and executing strategies, managing emotions and monitoring progress.

4

Self-Regulated Learning

The ability to manage and make decisions about one’s own learning processes. This includes setting goals, planning and executing strategies, managing emotions and monitoring progress.

5

Creative Thinking

The ability to generate new ideas or solutions that are novel and valuable. It involves thinking outside the box, making connections between seemingly unrelated concepts, and approaching problems with originality and flexibility.

5

Creative Thinking

The ability to generate new ideas or solutions that are novel and valuable. It involves thinking outside the box, making connections between seemingly unrelated concepts, and approaching problems with originality and flexibility.

5

Creative Thinking

The ability to generate new ideas or solutions that are novel and valuable. It involves thinking outside the box, making connections between seemingly unrelated concepts, and approaching problems with originality and flexibility.

6

Communication

The ability to effectively convey and exchange information, ideas, and emotions using various media and in various contexts.

6

Communication

The ability to effectively convey and exchange information, ideas, and emotions using various media and in various contexts.

6

Communication

The ability to effectively convey and exchange information, ideas, and emotions using various media and in various contexts.

7

Systems Thinking

The ability to understand a phenomenon as a system of interrelated elements that are causally related.

7

Systems Thinking

The ability to understand a phenomenon as a system of interrelated elements that are causally related.

7

Systems Thinking

The ability to understand a phenomenon as a system of interrelated elements that are causally related.

Teacher Guides

Several interactive environments exist in PILA to foster and assess these complex competencies. These guides help teachers understand how each environment works.

Karel the Turtle

Betty's Brain

PILA Game Creator

Teacher Guides

Several interactive environments exist in PILA to foster and assess these complex competencies. These guides help teachers understand how each environment works.

Karel the Turtle

Betty's Brain

PILA Game Creator

Teacher Guides

Several interactive environments exist in PILA to foster and assess these complex competencies. These guides help teachers understand how each environment works.

Karel the Turtle

Betty's Brain

PILA Game Creator

© Organisation for Economic Co-operation and Development