Read the new OECD publication on supporting teachers to use digital tools for developing and assessing 21st century competences.

PILA Applications

PILA Applications

PILA Applications

Betty's Brain

In this application, students teach a virtual agent, Betty, about complex phenomena by using resources and causal mapping tools.

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Karel the Turtle

In this application, students program instructions to help a robotic turtle to navigate and complete tasks in a grid-like world.

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Game Creator powered by Cand.li

In this application, students program game elements and design environments to create video games.

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Betty's Brain

In this application, students teach a virtual agent, Betty, about complex phenomena by using resources and causal mapping tools.

View module

Karel the Turtle

In this application, students program instructions to help a robotic turtle to navigate and complete tasks in a grid-like world.

View module

Game Creator powered by Cand.li

In this application, students program game elements and design environments to create video games.

View module

Betty's Brain

In this application, students teach a virtual agent, Betty, about complex phenomena by using resources and causal mapping tools.

View module

Karel the Turtle

In this application, students program instructions to help a robotic turtle to navigate and complete tasks in a grid-like world.

View module

Game Creator powered by Cand.li

In this application, students program game elements and design environments to create video games.

View module

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